EDUKASI DIET GADGET SEBAGAI UPAYA PENCEGAHAN GAMING DISORDER MELALUI DIALOG INTERAKTIF DI RRI MALANG
Keywords:
Gadget, Geming SyndromeAbstract
The development of adolescents from the age of 18, at this time early adolescents to late adolescents must be able to achieve self-identity including roles, personal goals, uniqueness and personal characteristics. If this is not achieved, teenagers will experience role confusion which will have an impact on personality fragility, resulting in impaired self-concept. The aim of Community Service is that the RRI Malang City listening public knows about the psychosocial development of teenagers in the digital era and is able to independently carry out gadget Diet in Reducing Gaming Syndrome. The method for implementing community service) is carried out through interactive dialogue in Malang this afternoon. Self-concept is the image a person has about himself, which is formed through experiences obtained from interactions with the environment. Self-concept is not an innate factor, but also develops from continuous and differentiated experience, in this case parents and teachers should be wise in parenting. The digital era is one of the factors that can shape teenagers' self-concept.
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